![]() ![]() ![]() The stats of these Aircraft carriers and Z-35, as well as the Z-35's concept will be published in the near future, stay tuned. * The final shape of torpedo bomber's launching cone is similar to that of Japanese and American torpedo bombers. These bombs will be most effective against slower opponents. Their drop zone is shaped like an elongated ellipse, and aiming it during an attack may be difficult. Unlike the Japanese bombers, German ones dive immediately, without the prior altitude gain. Therefore, a player's reaction against such rockets should be similar to the actions one would take against armour-piercing shells. Armor-piercing rockets can also ricochet against destroyers' end armour when the ship is bow-in to the planes. An aircraft carrier is controlled with WASD keys like other ships or via the Tactical Map. Rockets fired at broadsided destroyers –with their thin armour– will result in over-penetrations that deal 10% of the maximum damage. According to the new concept, you can control an aircraft carrier only when all of your squadrons are either ready for takeoff or returning to the ship. These rockets can deal high damage by hitting an enemy ship's citadel, but they allow a familiar counter-play: when they hit at an acute angle, they can ricochet or simply not penetrate the armour. * Attack aircraft use armour-piercing rockets. ![]()
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